July 29, 2018 at 12:46 pm #701Lumberjack1541Participant
-The play area is a cylinder with a radius of 5, with a 4×4 hole in the middle (leading
to your doom) and stationary lava on the edge of the
cylinder (with a wall surrounding the play area, of course).
-The objective is to push the other players into the hole in the middle/push them into the
lava and result in their death. Everyone is unarmed and have Regeneration. The Regen level
should make it so that If you stay in the lava for too long you die, but not too low to
the point where you can get punched to death.
-Player count would be anywhere from 4 to
300any amount. Last Spartan Standing wins! Could be used as
a minigame/for an event.
EDIT: Fixed a logic error.
July 29, 2018 at 12:51 pm #703RubenZombiasticKeymaster
- This topic was modified 1 year, 7 months ago by Lumberjack1541.
Interesting although I didn’t understand the setup. A cylinder with a radius of 5 but a 4×4 hole in the middle + lava in the edges doesn’t leave much space to play?July 29, 2018 at 1:16 pm #704Lumberjack1541Participant
@RubenZombiastic I didn’t consider that the lava on the edges would take up what little was left of the play area
I’ll edit it so that the play area is a cylinder r=6 with the same properties. Its meant to be a fast minigame but as you said r=5 leaves almost nothing to play on.
113 – 16 = 97 97 – 31 = 66 blocks of play area, which should be more than enough for 4 players. I think the most optimal play area to player ratio would be give or take 10/11, since some positions will let you have more safe distance/area than that, and others will leave you with very little safe area (like standing right next to the hole)
I didn’t consider how Minecraft/Worldedit handles cylinders, It gives you much less space than what I calculated. r=8 gives you 96 blocks of play area, which is decent for a 4 player game. I found that r=12 is really good for more players, anything bigger than r=12 there needs to be more obstacles.
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